Searched refs:UV_HANDLE_CLOSED (Results 1 – 17 of 17) sorted by relevance
31 assert(!(handle->flags & UV_HANDLE_CLOSED)); in uv__loop_watcher_endgame()32 handle->flags |= UV_HANDLE_CLOSED; in uv__loop_watcher_endgame()
274 assert(!(handle->flags & UV_HANDLE_CLOSED)); in uv__signal_endgame()279 handle->flags |= UV_HANDLE_CLOSED; in uv__signal_endgame()
34 assert(!(handle->flags & UV_HANDLE_CLOSED)); in uv__async_endgame()
152 return !!(handle->flags & (UV_HANDLE_CLOSING | UV_HANDLE_CLOSED)); in uv_is_closing()
81 (handle)->flags |= UV_HANDLE_CLOSED; \
580 assert(!(handle->flags & UV_HANDLE_CLOSED)); in uv__poll_endgame()
607 assert(!(handle->flags & UV_HANDLE_CLOSED)); in uv__fs_event_endgame()
181 assert(!(handle->flags & UV_HANDLE_CLOSED)); in uv__udp_endgame()
881 assert(!(handle->flags & UV_HANDLE_CLOSED)); in uv__process_endgame()
239 assert(!(handle->flags & UV_HANDLE_CLOSED)); in uv__tcp_endgame()
2290 assert(!(handle->flags & UV_HANDLE_CLOSED));
649 assert(!(handle->flags & UV_HANDLE_CLOSED)); in uv__pipe_endgame()
82 UV_HANDLE_CLOSED = 0x00000002, enumerator268 (((h)->flags & (UV_HANDLE_CLOSING | UV_HANDLE_CLOSED)) != 0)
283 assert(!(handle->flags & UV_HANDLE_CLOSED)); in uv__fs_poll_endgame()
268 assert(!(handle->flags & UV_HANDLE_CLOSED)); in uv__make_close_pending()313 assert(!(handle->flags & UV_HANDLE_CLOSED)); in uv__finish_close()314 handle->flags |= UV_HANDLE_CLOSED; in uv__finish_close()336 handle->flags ^= UV_HANDLE_CLOSED; in uv__finish_close()
788 assert((handle->flags & UV_HANDLE_CLOSED) == 0); in os390_message_queue_handler()
457 assert(stream->flags & UV_HANDLE_CLOSED); in uv__stream_destroy()
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