1 /*
2 +----------------------------------------------------------------------+
3 | Zend Engine |
4 +----------------------------------------------------------------------+
5 | Copyright (c) 1998-2018 Zend Technologies Ltd. (http://www.zend.com) |
6 +----------------------------------------------------------------------+
7 | This source file is subject to version 2.00 of the Zend license, |
8 | that is bundled with this package in the file LICENSE, and is |
9 | available through the world-wide-web at the following url: |
10 | http://www.zend.com/license/2_00.txt. |
11 | If you did not receive a copy of the Zend license and are unable to |
12 | obtain it through the world-wide-web, please send a note to |
13 | license@zend.com so we can mail you a copy immediately. |
14 +----------------------------------------------------------------------+
15 | Authors: Andi Gutmans <andi@zend.com> |
16 | Zeev Suraski <zeev@zend.com> |
17 | Dmitry Stogov <dmitry@zend.com> |
18 +----------------------------------------------------------------------+
19 */
20
21 /* $Id$ */
22
23 #include "zend.h"
24 #include "zend_globals.h"
25 #include "zend_variables.h"
26 #include "zend_API.h"
27 #include "zend_objects_API.h"
28
zend_objects_store_init(zend_objects_store * objects,uint32_t init_size)29 ZEND_API void zend_objects_store_init(zend_objects_store *objects, uint32_t init_size)
30 {
31 objects->object_buckets = (zend_object **) emalloc(init_size * sizeof(zend_object*));
32 objects->top = 1; /* Skip 0 so that handles are true */
33 objects->size = init_size;
34 objects->free_list_head = -1;
35 memset(&objects->object_buckets[0], 0, sizeof(zend_object*));
36 }
37
zend_objects_store_destroy(zend_objects_store * objects)38 ZEND_API void zend_objects_store_destroy(zend_objects_store *objects)
39 {
40 efree(objects->object_buckets);
41 objects->object_buckets = NULL;
42 }
43
zend_objects_store_call_destructors(zend_objects_store * objects)44 ZEND_API void zend_objects_store_call_destructors(zend_objects_store *objects)
45 {
46 if (objects->top > 1) {
47 uint32_t i;
48 for (i = 1; i < objects->top; i++) {
49 zend_object *obj = objects->object_buckets[i];
50 if (IS_OBJ_VALID(obj)) {
51 if (!(GC_FLAGS(obj) & IS_OBJ_DESTRUCTOR_CALLED)) {
52 GC_FLAGS(obj) |= IS_OBJ_DESTRUCTOR_CALLED;
53 GC_REFCOUNT(obj)++;
54 obj->handlers->dtor_obj(obj);
55 GC_REFCOUNT(obj)--;
56 }
57 }
58 }
59 }
60 }
61
zend_objects_store_mark_destructed(zend_objects_store * objects)62 ZEND_API void zend_objects_store_mark_destructed(zend_objects_store *objects)
63 {
64 if (objects->object_buckets && objects->top > 1) {
65 zend_object **obj_ptr = objects->object_buckets + 1;
66 zend_object **end = objects->object_buckets + objects->top;
67
68 do {
69 zend_object *obj = *obj_ptr;
70
71 if (IS_OBJ_VALID(obj)) {
72 GC_FLAGS(obj) |= IS_OBJ_DESTRUCTOR_CALLED;
73 }
74 obj_ptr++;
75 } while (obj_ptr != end);
76 }
77 }
78
zend_objects_store_free_object_storage(zend_objects_store * objects)79 ZEND_API void zend_objects_store_free_object_storage(zend_objects_store *objects)
80 {
81 zend_object **obj_ptr, **end, *obj;
82
83 if (objects->top <= 1) {
84 return;
85 }
86
87 /* Free object contents, but don't free objects themselves, so they show up as leaks */
88 end = objects->object_buckets + 1;
89 obj_ptr = objects->object_buckets + objects->top;
90
91 do {
92 obj_ptr--;
93 obj = *obj_ptr;
94 if (IS_OBJ_VALID(obj)) {
95 if (!(GC_FLAGS(obj) & IS_OBJ_FREE_CALLED)) {
96 GC_FLAGS(obj) |= IS_OBJ_FREE_CALLED;
97 if (obj->handlers->free_obj) {
98 GC_REFCOUNT(obj)++;
99 obj->handlers->free_obj(obj);
100 GC_REFCOUNT(obj)--;
101 }
102 }
103 }
104 } while (obj_ptr != end);
105 }
106
107
108 /* Store objects API */
109
zend_objects_store_put(zend_object * object)110 ZEND_API void zend_objects_store_put(zend_object *object)
111 {
112 int handle;
113
114 if (EG(objects_store).free_list_head != -1) {
115 handle = EG(objects_store).free_list_head;
116 EG(objects_store).free_list_head = GET_OBJ_BUCKET_NUMBER(EG(objects_store).object_buckets[handle]);
117 } else {
118 if (EG(objects_store).top == EG(objects_store).size) {
119 uint32_t new_size = 2 * EG(objects_store).size;
120 EG(objects_store).object_buckets = (zend_object **) erealloc(EG(objects_store).object_buckets, new_size * sizeof(zend_object*));
121 /* Assign size after realloc, in case it fails */
122 EG(objects_store).size = new_size;
123 }
124 handle = EG(objects_store).top++;
125 }
126 object->handle = handle;
127 EG(objects_store).object_buckets[handle] = object;
128 }
129
130 #define ZEND_OBJECTS_STORE_ADD_TO_FREE_LIST(handle) \
131 SET_OBJ_BUCKET_NUMBER(EG(objects_store).object_buckets[handle], EG(objects_store).free_list_head); \
132 EG(objects_store).free_list_head = handle;
133
zend_objects_store_free(zend_object * object)134 ZEND_API void zend_objects_store_free(zend_object *object) /* {{{ */
135 {
136 uint32_t handle = object->handle;
137 void *ptr = ((char*)object) - object->handlers->offset;
138
139 GC_REMOVE_FROM_BUFFER(object);
140 efree(ptr);
141 ZEND_OBJECTS_STORE_ADD_TO_FREE_LIST(handle);
142 }
143 /* }}} */
144
zend_objects_store_del(zend_object * object)145 ZEND_API void zend_objects_store_del(zend_object *object) /* {{{ */
146 {
147 /* Make sure we hold a reference count during the destructor call
148 otherwise, when the destructor ends the storage might be freed
149 when the refcount reaches 0 a second time
150 */
151 if (EG(objects_store).object_buckets &&
152 IS_OBJ_VALID(EG(objects_store).object_buckets[object->handle])) {
153 if (GC_REFCOUNT(object) == 0) {
154 int failure = 0;
155
156 if (!(GC_FLAGS(object) & IS_OBJ_DESTRUCTOR_CALLED)) {
157 GC_FLAGS(object) |= IS_OBJ_DESTRUCTOR_CALLED;
158
159 if (object->handlers->dtor_obj) {
160 GC_REFCOUNT(object)++;
161 zend_try {
162 object->handlers->dtor_obj(object);
163 } zend_catch {
164 failure = 1;
165 } zend_end_try();
166 GC_REFCOUNT(object)--;
167 }
168 }
169
170 if (GC_REFCOUNT(object) == 0) {
171 uint32_t handle = object->handle;
172 void *ptr;
173
174 EG(objects_store).object_buckets[handle] = SET_OBJ_INVALID(object);
175 if (!(GC_FLAGS(object) & IS_OBJ_FREE_CALLED)) {
176 GC_FLAGS(object) |= IS_OBJ_FREE_CALLED;
177 if (object->handlers->free_obj) {
178 zend_try {
179 GC_REFCOUNT(object)++;
180 object->handlers->free_obj(object);
181 GC_REFCOUNT(object)--;
182 } zend_catch {
183 failure = 1;
184 } zend_end_try();
185 }
186 }
187 ptr = ((char*)object) - object->handlers->offset;
188 GC_REMOVE_FROM_BUFFER(object);
189 efree(ptr);
190 ZEND_OBJECTS_STORE_ADD_TO_FREE_LIST(handle);
191 }
192
193 if (failure) {
194 zend_bailout();
195 }
196 } else {
197 GC_REFCOUNT(object)--;
198 }
199 }
200 }
201 /* }}} */
202
203 /* zend_object_store_set_object:
204 * It is ONLY valid to call this function from within the constructor of an
205 * overloaded object. Its purpose is to set the object pointer for the object
206 * when you can't possibly know its value until you have parsed the arguments
207 * from the constructor function. You MUST NOT use this function for any other
208 * weird games, or call it at any other time after the object is constructed.
209 * */
zend_object_store_set_object(zval * zobject,zend_object * object)210 ZEND_API void zend_object_store_set_object(zval *zobject, zend_object *object)
211 {
212 EG(objects_store).object_buckets[Z_OBJ_HANDLE_P(zobject)] = object;
213 }
214
215 /* Called when the ctor was terminated by an exception */
zend_object_store_ctor_failed(zend_object * obj)216 ZEND_API void zend_object_store_ctor_failed(zend_object *obj)
217 {
218 GC_FLAGS(obj) |= IS_OBJ_DESTRUCTOR_CALLED;
219 }
220
zend_get_std_object_handlers(void)221 ZEND_API zend_object_handlers *zend_get_std_object_handlers(void)
222 {
223 return &std_object_handlers;
224 }
225
226 /*
227 * Local variables:
228 * tab-width: 4
229 * c-basic-offset: 4
230 * indent-tabs-mode: t
231 * End:
232 */
233