1 /*
2 +----------------------------------------------------------------------+
3 | Zend Engine |
4 +----------------------------------------------------------------------+
5 | Copyright (c) 1998-2017 Zend Technologies Ltd. (http://www.zend.com) |
6 +----------------------------------------------------------------------+
7 | This source file is subject to version 2.00 of the Zend license, |
8 | that is bundled with this package in the file LICENSE, and is |
9 | available through the world-wide-web at the following url: |
10 | http://www.zend.com/license/2_00.txt. |
11 | If you did not receive a copy of the Zend license and are unable to |
12 | obtain it through the world-wide-web, please send a note to |
13 | license@zend.com so we can mail you a copy immediately. |
14 +----------------------------------------------------------------------+
15 | Authors: Andi Gutmans <andi@zend.com> |
16 | Zeev Suraski <zeev@zend.com> |
17 | Dmitry Stogov <dmitry@zend.com> |
18 +----------------------------------------------------------------------+
19 */
20
21 /* $Id$ */
22
23 #include "zend.h"
24 #include "zend_globals.h"
25 #include "zend_variables.h"
26 #include "zend_API.h"
27 #include "zend_objects_API.h"
28
zend_objects_store_init(zend_objects_store * objects,uint32_t init_size)29 ZEND_API void zend_objects_store_init(zend_objects_store *objects, uint32_t init_size)
30 {
31 objects->object_buckets = (zend_object **) emalloc(init_size * sizeof(zend_object*));
32 objects->top = 1; /* Skip 0 so that handles are true */
33 objects->size = init_size;
34 objects->free_list_head = -1;
35 memset(&objects->object_buckets[0], 0, sizeof(zend_object*));
36 }
37
zend_objects_store_destroy(zend_objects_store * objects)38 ZEND_API void zend_objects_store_destroy(zend_objects_store *objects)
39 {
40 efree(objects->object_buckets);
41 objects->object_buckets = NULL;
42 }
43
zend_objects_store_call_destructors(zend_objects_store * objects)44 ZEND_API void zend_objects_store_call_destructors(zend_objects_store *objects)
45 {
46 if (objects->top > 1) {
47 uint32_t i;
48 for (i = 1; i < objects->top; i++) {
49 zend_object *obj = objects->object_buckets[i];
50 if (IS_OBJ_VALID(obj)) {
51 if (!(GC_FLAGS(obj) & IS_OBJ_DESTRUCTOR_CALLED)) {
52 GC_FLAGS(obj) |= IS_OBJ_DESTRUCTOR_CALLED;
53 GC_REFCOUNT(obj)++;
54 obj->handlers->dtor_obj(obj);
55 GC_REFCOUNT(obj)--;
56 }
57 }
58 }
59 }
60 }
61
zend_objects_store_mark_destructed(zend_objects_store * objects)62 ZEND_API void zend_objects_store_mark_destructed(zend_objects_store *objects)
63 {
64 if (objects->object_buckets && objects->top > 1) {
65 zend_object **obj_ptr = objects->object_buckets + 1;
66 zend_object **end = objects->object_buckets + objects->top;
67
68 do {
69 zend_object *obj = *obj_ptr;
70
71 if (IS_OBJ_VALID(obj)) {
72 GC_FLAGS(obj) |= IS_OBJ_DESTRUCTOR_CALLED;
73 }
74 obj_ptr++;
75 } while (obj_ptr != end);
76 }
77 }
78
zend_objects_store_free_object_storage(zend_objects_store * objects)79 ZEND_API void zend_objects_store_free_object_storage(zend_objects_store *objects)
80 {
81 zend_object **obj_ptr, **end, *obj;
82
83 if (objects->top <= 1) {
84 return;
85 }
86
87 /* Free object contents, but don't free objects themselves, so they show up as leaks */
88 end = objects->object_buckets + 1;
89 obj_ptr = objects->object_buckets + objects->top;
90
91 do {
92 obj_ptr--;
93 obj = *obj_ptr;
94 if (IS_OBJ_VALID(obj)) {
95 if (!(GC_FLAGS(obj) & IS_OBJ_FREE_CALLED)) {
96 GC_FLAGS(obj) |= IS_OBJ_FREE_CALLED;
97 if (obj->handlers->free_obj) {
98 GC_REFCOUNT(obj)++;
99 obj->handlers->free_obj(obj);
100 GC_REFCOUNT(obj)--;
101 }
102 }
103 }
104 } while (obj_ptr != end);
105 }
106
107
108 /* Store objects API */
109
zend_objects_store_put(zend_object * object)110 ZEND_API void zend_objects_store_put(zend_object *object)
111 {
112 int handle;
113
114 if (EG(objects_store).free_list_head != -1) {
115 handle = EG(objects_store).free_list_head;
116 EG(objects_store).free_list_head = GET_OBJ_BUCKET_NUMBER(EG(objects_store).object_buckets[handle]);
117 } else {
118 if (EG(objects_store).top == EG(objects_store).size) {
119 EG(objects_store).size <<= 1;
120 EG(objects_store).object_buckets = (zend_object **) erealloc(EG(objects_store).object_buckets, EG(objects_store).size * sizeof(zend_object*));
121 }
122 handle = EG(objects_store).top++;
123 }
124 object->handle = handle;
125 EG(objects_store).object_buckets[handle] = object;
126 }
127
128 #define ZEND_OBJECTS_STORE_ADD_TO_FREE_LIST(handle) \
129 SET_OBJ_BUCKET_NUMBER(EG(objects_store).object_buckets[handle], EG(objects_store).free_list_head); \
130 EG(objects_store).free_list_head = handle;
131
zend_objects_store_free(zend_object * object)132 ZEND_API void zend_objects_store_free(zend_object *object) /* {{{ */
133 {
134 uint32_t handle = object->handle;
135 void *ptr = ((char*)object) - object->handlers->offset;
136
137 GC_REMOVE_FROM_BUFFER(object);
138 efree(ptr);
139 ZEND_OBJECTS_STORE_ADD_TO_FREE_LIST(handle);
140 }
141 /* }}} */
142
zend_objects_store_del(zend_object * object)143 ZEND_API void zend_objects_store_del(zend_object *object) /* {{{ */
144 {
145 /* Make sure we hold a reference count during the destructor call
146 otherwise, when the destructor ends the storage might be freed
147 when the refcount reaches 0 a second time
148 */
149 if (EG(objects_store).object_buckets &&
150 IS_OBJ_VALID(EG(objects_store).object_buckets[object->handle])) {
151 if (GC_REFCOUNT(object) == 0) {
152 int failure = 0;
153
154 if (!(GC_FLAGS(object) & IS_OBJ_DESTRUCTOR_CALLED)) {
155 GC_FLAGS(object) |= IS_OBJ_DESTRUCTOR_CALLED;
156
157 if (object->handlers->dtor_obj) {
158 GC_REFCOUNT(object)++;
159 zend_try {
160 object->handlers->dtor_obj(object);
161 } zend_catch {
162 failure = 1;
163 } zend_end_try();
164 GC_REFCOUNT(object)--;
165 }
166 }
167
168 if (GC_REFCOUNT(object) == 0) {
169 uint32_t handle = object->handle;
170 void *ptr;
171
172 EG(objects_store).object_buckets[handle] = SET_OBJ_INVALID(object);
173 if (!(GC_FLAGS(object) & IS_OBJ_FREE_CALLED)) {
174 GC_FLAGS(object) |= IS_OBJ_FREE_CALLED;
175 if (object->handlers->free_obj) {
176 zend_try {
177 GC_REFCOUNT(object)++;
178 object->handlers->free_obj(object);
179 GC_REFCOUNT(object)--;
180 } zend_catch {
181 failure = 1;
182 } zend_end_try();
183 }
184 }
185 ptr = ((char*)object) - object->handlers->offset;
186 GC_REMOVE_FROM_BUFFER(object);
187 efree(ptr);
188 ZEND_OBJECTS_STORE_ADD_TO_FREE_LIST(handle);
189 }
190
191 if (failure) {
192 zend_bailout();
193 }
194 } else {
195 GC_REFCOUNT(object)--;
196 }
197 }
198 }
199 /* }}} */
200
201 /* zend_object_store_set_object:
202 * It is ONLY valid to call this function from within the constructor of an
203 * overloaded object. Its purpose is to set the object pointer for the object
204 * when you can't possibly know its value until you have parsed the arguments
205 * from the constructor function. You MUST NOT use this function for any other
206 * weird games, or call it at any other time after the object is constructed.
207 * */
zend_object_store_set_object(zval * zobject,zend_object * object)208 ZEND_API void zend_object_store_set_object(zval *zobject, zend_object *object)
209 {
210 EG(objects_store).object_buckets[Z_OBJ_HANDLE_P(zobject)] = object;
211 }
212
213 /* Called when the ctor was terminated by an exception */
zend_object_store_ctor_failed(zend_object * obj)214 ZEND_API void zend_object_store_ctor_failed(zend_object *obj)
215 {
216 GC_FLAGS(obj) |= IS_OBJ_DESTRUCTOR_CALLED;
217 }
218
zend_get_std_object_handlers(void)219 ZEND_API zend_object_handlers *zend_get_std_object_handlers(void)
220 {
221 return &std_object_handlers;
222 }
223
224 /*
225 * Local variables:
226 * tab-width: 4
227 * c-basic-offset: 4
228 * indent-tabs-mode: t
229 * End:
230 */
231