xref: /libuv/src/win/internal.h (revision f3889085)
1 /* Copyright Joyent, Inc. and other Node contributors. All rights reserved.
2  *
3  * Permission is hereby granted, free of charge, to any person obtaining a copy
4  * of this software and associated documentation files (the "Software"), to
5  * deal in the Software without restriction, including without limitation the
6  * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
7  * sell copies of the Software, and to permit persons to whom the Software is
8  * furnished to do so, subject to the following conditions:
9  *
10  * The above copyright notice and this permission notice shall be included in
11  * all copies or substantial portions of the Software.
12  *
13  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
16  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
17  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
18  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
19  * IN THE SOFTWARE.
20  */
21 
22 #ifndef UV_WIN_INTERNAL_H_
23 #define UV_WIN_INTERNAL_H_
24 
25 #include "uv.h"
26 #include "../uv-common.h"
27 
28 #include "uv/tree.h"
29 #include "winapi.h"
30 #include "winsock.h"
31 
32 #ifdef _MSC_VER
33 # define INLINE __inline
34 # define UV_THREAD_LOCAL __declspec( thread )
35 #else
36 # define INLINE inline
37 # define UV_THREAD_LOCAL __thread
38 #endif
39 
40 
41 #ifdef _DEBUG
42 
43 extern UV_THREAD_LOCAL int uv__crt_assert_enabled;
44 
45 #define UV_BEGIN_DISABLE_CRT_ASSERT()                           \
46   {                                                             \
47     int uv__saved_crt_assert_enabled = uv__crt_assert_enabled;  \
48     uv__crt_assert_enabled = FALSE;
49 
50 
51 #define UV_END_DISABLE_CRT_ASSERT()                             \
52     uv__crt_assert_enabled = uv__saved_crt_assert_enabled;      \
53   }
54 
55 #else
56 #define UV_BEGIN_DISABLE_CRT_ASSERT()
57 #define UV_END_DISABLE_CRT_ASSERT()
58 #endif
59 
60 /*
61  * TCP
62  */
63 
64 typedef enum {
65   UV__IPC_SOCKET_XFER_NONE = 0,
66   UV__IPC_SOCKET_XFER_TCP_CONNECTION,
67   UV__IPC_SOCKET_XFER_TCP_SERVER
68 } uv__ipc_socket_xfer_type_t;
69 
70 typedef struct {
71   WSAPROTOCOL_INFOW socket_info;
72   uint32_t delayed_error;
73 } uv__ipc_socket_xfer_info_t;
74 
75 int uv__tcp_listen(uv_tcp_t* handle, int backlog, uv_connection_cb cb);
76 int uv__tcp_accept(uv_tcp_t* server, uv_tcp_t* client);
77 int uv__tcp_read_start(uv_tcp_t* handle, uv_alloc_cb alloc_cb,
78     uv_read_cb read_cb);
79 int uv__tcp_write(uv_loop_t* loop, uv_write_t* req, uv_tcp_t* handle,
80     const uv_buf_t bufs[], unsigned int nbufs, uv_write_cb cb);
81 int uv__tcp_try_write(uv_tcp_t* handle, const uv_buf_t bufs[],
82     unsigned int nbufs);
83 
84 void uv__process_tcp_read_req(uv_loop_t* loop, uv_tcp_t* handle, uv_req_t* req);
85 void uv__process_tcp_write_req(uv_loop_t* loop, uv_tcp_t* handle,
86     uv_write_t* req);
87 void uv__process_tcp_accept_req(uv_loop_t* loop, uv_tcp_t* handle,
88     uv_req_t* req);
89 void uv__process_tcp_connect_req(uv_loop_t* loop, uv_tcp_t* handle,
90     uv_connect_t* req);
91 void uv__process_tcp_shutdown_req(uv_loop_t* loop,
92                                   uv_tcp_t* stream,
93                                   uv_shutdown_t* req);
94 
95 void uv__tcp_close(uv_loop_t* loop, uv_tcp_t* tcp);
96 void uv__tcp_endgame(uv_loop_t* loop, uv_tcp_t* handle);
97 
98 int uv__tcp_xfer_export(uv_tcp_t* handle,
99                         int pid,
100                         uv__ipc_socket_xfer_type_t* xfer_type,
101                         uv__ipc_socket_xfer_info_t* xfer_info);
102 int uv__tcp_xfer_import(uv_tcp_t* tcp,
103                         uv__ipc_socket_xfer_type_t xfer_type,
104                         uv__ipc_socket_xfer_info_t* xfer_info);
105 
106 
107 /*
108  * UDP
109  */
110 void uv__process_udp_recv_req(uv_loop_t* loop, uv_udp_t* handle, uv_req_t* req);
111 void uv__process_udp_send_req(uv_loop_t* loop, uv_udp_t* handle,
112     uv_udp_send_t* req);
113 
114 void uv__udp_close(uv_loop_t* loop, uv_udp_t* handle);
115 void uv__udp_endgame(uv_loop_t* loop, uv_udp_t* handle);
116 
117 
118 /*
119  * Pipes
120  */
121 int uv__create_stdio_pipe_pair(uv_loop_t* loop,
122     uv_pipe_t* parent_pipe, HANDLE* child_pipe_ptr, unsigned int flags);
123 
124 int uv__pipe_listen(uv_pipe_t* handle, int backlog, uv_connection_cb cb);
125 int uv__pipe_accept(uv_pipe_t* server, uv_stream_t* client);
126 int uv__pipe_read_start(uv_pipe_t* handle, uv_alloc_cb alloc_cb,
127     uv_read_cb read_cb);
128 void uv__pipe_read_stop(uv_pipe_t* handle);
129 int uv__pipe_write(uv_loop_t* loop,
130                    uv_write_t* req,
131                    uv_pipe_t* handle,
132                    const uv_buf_t bufs[],
133                    size_t nbufs,
134                    uv_stream_t* send_handle,
135                    uv_write_cb cb);
136 void uv__pipe_shutdown(uv_loop_t* loop, uv_pipe_t* handle, uv_shutdown_t* req);
137 
138 void uv__process_pipe_read_req(uv_loop_t* loop, uv_pipe_t* handle,
139     uv_req_t* req);
140 void uv__process_pipe_write_req(uv_loop_t* loop, uv_pipe_t* handle,
141     uv_write_t* req);
142 void uv__process_pipe_accept_req(uv_loop_t* loop, uv_pipe_t* handle,
143     uv_req_t* raw_req);
144 void uv__process_pipe_connect_req(uv_loop_t* loop, uv_pipe_t* handle,
145     uv_connect_t* req);
146 void uv__process_pipe_shutdown_req(uv_loop_t* loop, uv_pipe_t* handle,
147     uv_shutdown_t* req);
148 
149 void uv__pipe_close(uv_loop_t* loop, uv_pipe_t* handle);
150 void uv__pipe_endgame(uv_loop_t* loop, uv_pipe_t* handle);
151 
152 
153 /*
154  * TTY
155  */
156 void uv__console_init(void);
157 
158 int uv__tty_read_start(uv_tty_t* handle, uv_alloc_cb alloc_cb,
159     uv_read_cb read_cb);
160 int uv__tty_read_stop(uv_tty_t* handle);
161 int uv__tty_write(uv_loop_t* loop, uv_write_t* req, uv_tty_t* handle,
162     const uv_buf_t bufs[], unsigned int nbufs, uv_write_cb cb);
163 int uv__tty_try_write(uv_tty_t* handle, const uv_buf_t bufs[],
164     unsigned int nbufs);
165 void uv__tty_close(uv_tty_t* handle);
166 
167 void uv__process_tty_read_req(uv_loop_t* loop, uv_tty_t* handle,
168     uv_req_t* req);
169 void uv__process_tty_write_req(uv_loop_t* loop, uv_tty_t* handle,
170     uv_write_t* req);
171 #define uv__process_tty_accept_req(loop, handle, req) abort()
172 #define uv__process_tty_connect_req(loop, handle, req) abort()
173 void uv__process_tty_shutdown_req(uv_loop_t* loop,
174                                   uv_tty_t* stream,
175                                   uv_shutdown_t* req);
176 void uv__tty_endgame(uv_loop_t* loop, uv_tty_t* handle);
177 
178 
179 /*
180  * Poll watchers
181  */
182 void uv__process_poll_req(uv_loop_t* loop, uv_poll_t* handle,
183     uv_req_t* req);
184 
185 int uv__poll_close(uv_loop_t* loop, uv_poll_t* handle);
186 void uv__poll_endgame(uv_loop_t* loop, uv_poll_t* handle);
187 
188 
189 /*
190  * Loop watchers
191  */
192 void uv__loop_watcher_endgame(uv_loop_t* loop, uv_handle_t* handle);
193 
194 void uv__prepare_invoke(uv_loop_t* loop);
195 void uv__check_invoke(uv_loop_t* loop);
196 void uv__idle_invoke(uv_loop_t* loop);
197 
198 void uv__once_init(void);
199 
200 
201 /*
202  * Async watcher
203  */
204 void uv__async_close(uv_loop_t* loop, uv_async_t* handle);
205 void uv__async_endgame(uv_loop_t* loop, uv_async_t* handle);
206 
207 void uv__process_async_wakeup_req(uv_loop_t* loop, uv_async_t* handle,
208     uv_req_t* req);
209 
210 
211 /*
212  * Signal watcher
213  */
214 void uv__signals_init(void);
215 int uv__signal_dispatch(int signum);
216 
217 void uv__signal_close(uv_loop_t* loop, uv_signal_t* handle);
218 void uv__signal_endgame(uv_loop_t* loop, uv_signal_t* handle);
219 
220 void uv__process_signal_req(uv_loop_t* loop, uv_signal_t* handle,
221     uv_req_t* req);
222 
223 
224 /*
225  * Spawn
226  */
227 void uv__process_proc_exit(uv_loop_t* loop, uv_process_t* handle);
228 void uv__process_close(uv_loop_t* loop, uv_process_t* handle);
229 void uv__process_endgame(uv_loop_t* loop, uv_process_t* handle);
230 
231 
232 /*
233  * FS
234  */
235 void uv__fs_init(void);
236 
237 
238 /*
239  * FS Event
240  */
241 void uv__process_fs_event_req(uv_loop_t* loop, uv_req_t* req,
242     uv_fs_event_t* handle);
243 void uv__fs_event_close(uv_loop_t* loop, uv_fs_event_t* handle);
244 void uv__fs_event_endgame(uv_loop_t* loop, uv_fs_event_t* handle);
245 
246 
247 /*
248  * Stat poller.
249  */
250 void uv__fs_poll_endgame(uv_loop_t* loop, uv_fs_poll_t* handle);
251 
252 
253 /*
254  * Utilities.
255  */
256 void uv__util_init(void);
257 
258 uint64_t uv__hrtime(unsigned int scale);
259 __declspec(noreturn) void uv_fatal_error(const int errorno, const char* syscall);
260 int uv__convert_utf16_to_utf8(const WCHAR* utf16, size_t utf16len, char** utf8);
261 int uv__copy_utf16_to_utf8(const WCHAR* utf16, size_t utf16len, char* utf8, size_t *size);
262 int uv__convert_utf8_to_utf16(const char* utf8, WCHAR** utf16);
263 
264 typedef int (WINAPI *uv__peersockfunc)(SOCKET, struct sockaddr*, int*);
265 
266 int uv__getsockpeername(const uv_handle_t* handle,
267                         uv__peersockfunc func,
268                         struct sockaddr* name,
269                         int* namelen,
270                         int delayed_error);
271 
272 int uv__random_rtlgenrandom(void* buf, size_t buflen);
273 
274 
275 /*
276  * Process stdio handles.
277  */
278 int uv__stdio_create(uv_loop_t* loop,
279                      const uv_process_options_t* options,
280                      BYTE** buffer_ptr);
281 void uv__stdio_destroy(BYTE* buffer);
282 void uv__stdio_noinherit(BYTE* buffer);
283 int uv__stdio_verify(BYTE* buffer, WORD size);
284 WORD uv__stdio_size(BYTE* buffer);
285 HANDLE uv__stdio_handle(BYTE* buffer, int fd);
286 
287 
288 /*
289  * Winapi and ntapi utility functions
290  */
291 void uv__winapi_init(void);
292 
293 
294 /*
295  * Winsock utility functions
296  */
297 void uv__winsock_init(void);
298 
299 int uv__ntstatus_to_winsock_error(NTSTATUS status);
300 
301 BOOL uv__get_acceptex_function(SOCKET socket, LPFN_ACCEPTEX* target);
302 BOOL uv__get_connectex_function(SOCKET socket, LPFN_CONNECTEX* target);
303 
304 int WSAAPI uv__wsarecv_workaround(SOCKET socket, WSABUF* buffers,
305     DWORD buffer_count, DWORD* bytes, DWORD* flags, WSAOVERLAPPED *overlapped,
306     LPWSAOVERLAPPED_COMPLETION_ROUTINE completion_routine);
307 int WSAAPI uv__wsarecvfrom_workaround(SOCKET socket, WSABUF* buffers,
308     DWORD buffer_count, DWORD* bytes, DWORD* flags, struct sockaddr* addr,
309     int* addr_len, WSAOVERLAPPED *overlapped,
310     LPWSAOVERLAPPED_COMPLETION_ROUTINE completion_routine);
311 
312 int WSAAPI uv__msafd_poll(SOCKET socket, AFD_POLL_INFO* info_in,
313     AFD_POLL_INFO* info_out, OVERLAPPED* overlapped);
314 
315 /* Whether there are any non-IFS LSPs stacked on TCP */
316 extern int uv_tcp_non_ifs_lsp_ipv4;
317 extern int uv_tcp_non_ifs_lsp_ipv6;
318 
319 /* Ip address used to bind to any port at any interface */
320 extern struct sockaddr_in uv_addr_ip4_any_;
321 extern struct sockaddr_in6 uv_addr_ip6_any_;
322 
323 /*
324  * Wake all loops with fake message
325  */
326 void uv__wake_all_loops(void);
327 
328 /*
329  * Init system wake-up detection
330  */
331 void uv__init_detect_system_wakeup(void);
332 
333 #endif /* UV_WIN_INTERNAL_H_ */
334