Searched refs:UV_SIGNAL_ONE_SHOT (Results 1 – 3 of 3) sorted by relevance
409 (!oneshot && (first_handle->flags & UV_SIGNAL_ONE_SHOT))) { in uv__signal_start()420 handle->flags |= UV_SIGNAL_ONE_SHOT; in uv__signal_start()483 if (handle->flags & UV_SIGNAL_ONE_SHOT) in uv__signal_event()512 f1 = w1->flags & UV_SIGNAL_ONE_SHOT; in uv__signal_compare()513 f2 = w2->flags & UV_SIGNAL_ONE_SHOT; in uv__signal_compare()562 rem_oneshot = handle->flags & UV_SIGNAL_ONE_SHOT; in uv__signal_stop()563 first_oneshot = first_handle->flags & UV_SIGNAL_ONE_SHOT; in uv__signal_stop()
106 if (handle->flags & UV_SIGNAL_ONE_SHOT) in RB_GENERATE_STATIC()221 handle->flags |= UV_SIGNAL_ONE_SHOT; in uv__signal_start()251 if (handle->flags & UV_SIGNAL_ONE_SHOT) in uv__process_signal_req()
134 UV_SIGNAL_ONE_SHOT = 0x02000000, enumerator
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