Searched refs:UV_HANDLE_ENDGAME_QUEUED (Results 1 – 2 of 2) sorted by relevance
89 if (!(handle->flags & UV_HANDLE_ENDGAME_QUEUED)) { in uv__want_endgame()90 handle->flags |= UV_HANDLE_ENDGAME_QUEUED; in uv__want_endgame()105 handle->flags &= ~UV_HANDLE_ENDGAME_QUEUED; in uv__process_endgames()
86 UV_HANDLE_ENDGAME_QUEUED = 0x00000020, enumerator
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