/php-src/ext/mysqli/tests/ |
H A D | mysqli_stmt_get_result_bit.phpt | 47 …, bit_value BIT(%d) NOT NULL, bit_null BIT(%d) DEFAULT NULL) ENGINE="%s"', $bits, $bits, $engine)))
|
H A D | mysqli_prepare.phpt | 32 …if (!is_object(($stmt = mysqli_prepare($link, 'CREATE TABLE test2(id INT) ENGINE =' . $engine))) |…
|
H A D | mysqli_affected_rows_oo.phpt | 28 … (!$mysqli->query('CREATE TABLE test(id INT, label CHAR(1), PRIMARY KEY(id)) ENGINE = ' . $engine))
|
H A D | mysqli_stmt_bind_result_bit.phpt | 47 …bit_value BIT(%d) NOT NULL, bit_null BIT(%d) DEFAULT NULL) ENGINE = %s", $bits, $bits, $engine))) {
|
H A D | mysqli_affected_rows.phpt | 24 …sqli_query($link, 'CREATE TABLE test(id INT, label CHAR(1), PRIMARY KEY(id)) ENGINE = ' . $engine))
|
H A D | mysqli_stmt_affected_rows.phpt | 24 …_prepare($stmt, 'CREATE TABLE test(id INT, label CHAR(1), PRIMARY KEY(id)) ENGINE = ' . $engine) ||
|
H A D | mysqli_get_client_stats.phpt | 17 no_index_used - difficult to simulate because server/engine dependent 18 bad_index_used - difficult to simulate because server/engine dependent 583 …if (!mysqli_query($link, "CREATE TABLE non_result_set_queries_test(id INT) ENGINE = " . $engine)) {
|
/php-src/ |
H A D | UPGRADING.INTERNALS | 179 engine-specific seeding functions are now exposed. This change allows 180 users to better take engine-specific behavior into account. As an example
|
H A D | EXTENSIONS | 162 COMMENT: Integrates SQLite 3 embeddable SQL database engine.
|
H A D | CONTRIBUTING.md | 104 * [Objects](https://wiki.php.net/internals/engine/objects) 233 └─ main/ # Binding that ties extensions, SAPIs, and engine together
|
H A D | CODING_STANDARDS.md | 74 In almost all cases, memory returned to the engine must be allocated using
|
H A D | php.ini-development | 193 ; Enable the PHP scripting language engine under Apache. 194 ; https://php.net/engine 195 engine = On
|
H A D | php.ini-production | 193 ; Enable the PHP scripting language engine under Apache. 194 ; https://php.net/engine 195 engine = On
|
/php-src/sapi/apache2handler/ |
H A D | php_functions.c | 479 …STD_PHP_INI_BOOLEAN("engine", "1", PHP_INI_ALL, OnUpdateBool, engine, php_apache2_info_struct, p…
|
H A D | sapi_apache2.c | 642 if (!AP2(engine)) { in php_handler()
|
/php-src/ext/opcache/jit/ |
H A D | README.md | 28 and the Zend engine itself. If no folders are provided, all tests are run.
|
/php-src/ext/random/ |
H A D | random_arginfo.h | 88 ZEND_ARG_OBJ_INFO_WITH_DEFAULT_VALUE(0, engine, Random\\Engine, 1, "null")
|
/php-src/ext/pdo_mysql/tests/ |
H A D | pdo_mysql_begintransaction.phpt | 150 // TODO: What about an engine that does not support transactions?
|
/php-src/Zend/ |
H A D | Zend.m4 | 124 dnl Basic checks specific for the Zend engine library.
|
/php-src/docs/source/core/data-structures/ |
H A D | reference-counting.rst | 12 In PHP you usually do not need to think about memory management. The engine takes care of allocating
|
/php-src/ext/standard/ |
H A D | array.c | 3214 PHPAPI bool php_array_data_shuffle(php_random_algo_with_state engine, zval *array) /* {{{ */ argument 3216 const php_random_algo *algo = engine.algo; 3217 void *state = engine.state; 6197 PHPAPI bool php_array_pick_keys(php_random_algo_with_state engine, zval *input, zend_long num_req, … argument 6199 const php_random_algo *algo = engine.algo; 6200 void *state = engine.state;
|
H A D | string.c | 5956 PHPAPI bool php_binary_string_shuffle(php_random_algo_with_state engine, char *str, zend_long len) … argument 5958 const php_random_algo *algo = engine.algo; 5959 void *state = engine.state;
|
/php-src/ext/fileinfo/tests/ |
H A D | magic私はガラスを食べられます | 10216 0 string CUBE Map file for cube and cube2 engine games 10937 >132 ubelong 0 Extensible storage engine 16269 # Build engine group files (Duke Nukem, Shadow Warrior, ...) 16272 0 string KenSilverman Build engine group file 16337 # NetImmerse/Gamebryo game engine entries 16339 # Summary: Gamebryo game engine file 16342 0 string Gamebryo\ File\ Format,\ Version\ Gamebryo game engine file 16345 # Summary: Gamebryo game engine file 16351 # Summary: NetImmerse game engine file 16355 >&0 string n\ NetImmerse game engine file [all …]
|
H A D | magic | 10216 0 string CUBE Map file for cube and cube2 engine games 10937 >132 ubelong 0 Extensible storage engine 16269 # Build engine group files (Duke Nukem, Shadow Warrior, ...) 16272 0 string KenSilverman Build engine group file 16337 # NetImmerse/Gamebryo game engine entries 16339 # Summary: Gamebryo game engine file 16342 0 string Gamebryo\ File\ Format,\ Version\ Gamebryo game engine file 16345 # Summary: Gamebryo game engine file 16351 # Summary: NetImmerse game engine file 16355 >&0 string n\ NetImmerse game engine file [all …]
|