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/php-src/ext/mysqli/tests/
H A Dmysqli_stmt_get_result_bit.phpt47 …, bit_value BIT(%d) NOT NULL, bit_null BIT(%d) DEFAULT NULL) ENGINE="%s"', $bits, $bits, $engine)))
H A Dmysqli_prepare.phpt32 …if (!is_object(($stmt = mysqli_prepare($link, 'CREATE TABLE test2(id INT) ENGINE =' . $engine))) |…
H A Dmysqli_affected_rows_oo.phpt28 … (!$mysqli->query('CREATE TABLE test(id INT, label CHAR(1), PRIMARY KEY(id)) ENGINE = ' . $engine))
H A Dmysqli_stmt_bind_result_bit.phpt47 …bit_value BIT(%d) NOT NULL, bit_null BIT(%d) DEFAULT NULL) ENGINE = %s", $bits, $bits, $engine))) {
H A Dmysqli_affected_rows.phpt24 …sqli_query($link, 'CREATE TABLE test(id INT, label CHAR(1), PRIMARY KEY(id)) ENGINE = ' . $engine))
H A Dmysqli_stmt_affected_rows.phpt24 …_prepare($stmt, 'CREATE TABLE test(id INT, label CHAR(1), PRIMARY KEY(id)) ENGINE = ' . $engine) ||
H A Dmysqli_get_client_stats.phpt17 no_index_used - difficult to simulate because server/engine dependent
18 bad_index_used - difficult to simulate because server/engine dependent
583 …if (!mysqli_query($link, "CREATE TABLE non_result_set_queries_test(id INT) ENGINE = " . $engine)) {
/php-src/
H A DUPGRADING.INTERNALS179 engine-specific seeding functions are now exposed. This change allows
180 users to better take engine-specific behavior into account. As an example
H A DEXTENSIONS162 COMMENT: Integrates SQLite 3 embeddable SQL database engine.
H A DCONTRIBUTING.md104 * [Objects](https://wiki.php.net/internals/engine/objects)
233 └─ main/ # Binding that ties extensions, SAPIs, and engine together
H A DCODING_STANDARDS.md74 In almost all cases, memory returned to the engine must be allocated using
H A Dphp.ini-development193 ; Enable the PHP scripting language engine under Apache.
194 ; https://php.net/engine
195 engine = On
H A Dphp.ini-production193 ; Enable the PHP scripting language engine under Apache.
194 ; https://php.net/engine
195 engine = On
/php-src/sapi/apache2handler/
H A Dphp_functions.c479 …STD_PHP_INI_BOOLEAN("engine", "1", PHP_INI_ALL, OnUpdateBool, engine, php_apache2_info_struct, p…
H A Dsapi_apache2.c642 if (!AP2(engine)) { in php_handler()
/php-src/ext/opcache/jit/
H A DREADME.md28 and the Zend engine itself. If no folders are provided, all tests are run.
/php-src/ext/random/
H A Drandom_arginfo.h88 ZEND_ARG_OBJ_INFO_WITH_DEFAULT_VALUE(0, engine, Random\\Engine, 1, "null")
/php-src/ext/pdo_mysql/tests/
H A Dpdo_mysql_begintransaction.phpt150 // TODO: What about an engine that does not support transactions?
/php-src/Zend/
H A DZend.m4124 dnl Basic checks specific for the Zend engine library.
/php-src/docs/source/core/data-structures/
H A Dreference-counting.rst12 In PHP you usually do not need to think about memory management. The engine takes care of allocating
/php-src/ext/standard/
H A Darray.c3214 PHPAPI bool php_array_data_shuffle(php_random_algo_with_state engine, zval *array) /* {{{ */ argument
3216 const php_random_algo *algo = engine.algo;
3217 void *state = engine.state;
6197 PHPAPI bool php_array_pick_keys(php_random_algo_with_state engine, zval *input, zend_long num_req, … argument
6199 const php_random_algo *algo = engine.algo;
6200 void *state = engine.state;
H A Dstring.c5956 PHPAPI bool php_binary_string_shuffle(php_random_algo_with_state engine, char *str, zend_long len) … argument
5958 const php_random_algo *algo = engine.algo;
5959 void *state = engine.state;
/php-src/ext/fileinfo/tests/
H A Dmagic私はガラスを食べられます10216 0 string CUBE Map file for cube and cube2 engine games
10937 >132 ubelong 0 Extensible storage engine
16269 # Build engine group files (Duke Nukem, Shadow Warrior, ...)
16272 0 string KenSilverman Build engine group file
16337 # NetImmerse/Gamebryo game engine entries
16339 # Summary: Gamebryo game engine file
16342 0 string Gamebryo\ File\ Format,\ Version\ Gamebryo game engine file
16345 # Summary: Gamebryo game engine file
16351 # Summary: NetImmerse game engine file
16355 >&0 string n\ NetImmerse game engine file
[all …]
H A Dmagic10216 0 string CUBE Map file for cube and cube2 engine games
10937 >132 ubelong 0 Extensible storage engine
16269 # Build engine group files (Duke Nukem, Shadow Warrior, ...)
16272 0 string KenSilverman Build engine group file
16337 # NetImmerse/Gamebryo game engine entries
16339 # Summary: Gamebryo game engine file
16342 0 string Gamebryo\ File\ Format,\ Version\ Gamebryo game engine file
16345 # Summary: Gamebryo game engine file
16351 # Summary: NetImmerse game engine file
16355 >&0 string n\ NetImmerse game engine file
[all …]

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