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Searched refs:UV_HANDLE_CLOSED (Results 1 – 17 of 17) sorted by relevance

/libuv/src/win/
H A Dloop-watcher.c31 assert(!(handle->flags & UV_HANDLE_CLOSED)); in uv__loop_watcher_endgame()
32 handle->flags |= UV_HANDLE_CLOSED; in uv__loop_watcher_endgame()
H A Dsignal.c274 assert(!(handle->flags & UV_HANDLE_CLOSED)); in uv__signal_endgame()
279 handle->flags |= UV_HANDLE_CLOSED; in uv__signal_endgame()
H A Dasync.c34 assert(!(handle->flags & UV_HANDLE_CLOSED)); in uv__async_endgame()
H A Dhandle.c152 return !!(handle->flags & (UV_HANDLE_CLOSING | UV_HANDLE_CLOSED)); in uv_is_closing()
H A Dhandle-inl.h81 (handle)->flags |= UV_HANDLE_CLOSED; \
H A Dpoll.c580 assert(!(handle->flags & UV_HANDLE_CLOSED)); in uv__poll_endgame()
H A Dfs-event.c589 assert(!(handle->flags & UV_HANDLE_CLOSED)); in uv__fs_event_endgame()
H A Dudp.c181 assert(!(handle->flags & UV_HANDLE_CLOSED)); in uv__udp_endgame()
H A Dprocess.c881 assert(!(handle->flags & UV_HANDLE_CLOSED)); in uv__process_endgame()
H A Dtcp.c239 assert(!(handle->flags & UV_HANDLE_CLOSED)); in uv__tcp_endgame()
H A Dtty.c2290 assert(!(handle->flags & UV_HANDLE_CLOSED));
H A Dpipe.c644 assert(!(handle->flags & UV_HANDLE_CLOSED)); in uv__pipe_endgame()
/libuv/src/
H A Duv-common.h82 UV_HANDLE_CLOSED = 0x00000002, enumerator
268 (((h)->flags & (UV_HANDLE_CLOSING | UV_HANDLE_CLOSED)) != 0)
H A Dfs-poll.c283 assert(!(handle->flags & UV_HANDLE_CLOSED)); in uv__fs_poll_endgame()
/libuv/src/unix/
H A Dcore.c258 assert(!(handle->flags & UV_HANDLE_CLOSED)); in uv__make_close_pending()
303 assert(!(handle->flags & UV_HANDLE_CLOSED)); in uv__finish_close()
304 handle->flags |= UV_HANDLE_CLOSED; in uv__finish_close()
326 handle->flags ^= UV_HANDLE_CLOSED; in uv__finish_close()
H A Dos390.c788 assert((handle->flags & UV_HANDLE_CLOSED) == 0); in os390_message_queue_handler()
H A Dstream.c457 assert(stream->flags & UV_HANDLE_CLOSED); in uv__stream_destroy()

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