xref: /PHP-7.4/Zend/zend_objects_API.c (revision c45f1959)
1 /*
2    +----------------------------------------------------------------------+
3    | Zend Engine                                                          |
4    +----------------------------------------------------------------------+
5    | Copyright (c) Zend Technologies Ltd. (http://www.zend.com)           |
6    +----------------------------------------------------------------------+
7    | This source file is subject to version 2.00 of the Zend license,     |
8    | that is bundled with this package in the file LICENSE, and is        |
9    | available through the world-wide-web at the following url:           |
10    | http://www.zend.com/license/2_00.txt.                                |
11    | If you did not receive a copy of the Zend license and are unable to  |
12    | obtain it through the world-wide-web, please send a note to          |
13    | license@zend.com so we can mail you a copy immediately.              |
14    +----------------------------------------------------------------------+
15    | Authors: Andi Gutmans <andi@php.net>                                 |
16    |          Zeev Suraski <zeev@php.net>                                 |
17    |          Dmitry Stogov <dmitry@php.net>                              |
18    +----------------------------------------------------------------------+
19 */
20 
21 #include "zend.h"
22 #include "zend_globals.h"
23 #include "zend_variables.h"
24 #include "zend_API.h"
25 #include "zend_objects_API.h"
26 
zend_objects_store_init(zend_objects_store * objects,uint32_t init_size)27 ZEND_API void ZEND_FASTCALL zend_objects_store_init(zend_objects_store *objects, uint32_t init_size)
28 {
29 	objects->object_buckets = (zend_object **) emalloc(init_size * sizeof(zend_object*));
30 	objects->top = 1; /* Skip 0 so that handles are true */
31 	objects->size = init_size;
32 	objects->free_list_head = -1;
33 	memset(&objects->object_buckets[0], 0, sizeof(zend_object*));
34 }
35 
zend_objects_store_destroy(zend_objects_store * objects)36 ZEND_API void ZEND_FASTCALL zend_objects_store_destroy(zend_objects_store *objects)
37 {
38 	efree(objects->object_buckets);
39 	objects->object_buckets = NULL;
40 }
41 
zend_objects_store_call_destructors(zend_objects_store * objects)42 ZEND_API void ZEND_FASTCALL zend_objects_store_call_destructors(zend_objects_store *objects)
43 {
44 	EG(flags) |= EG_FLAGS_OBJECT_STORE_NO_REUSE;
45 	if (objects->top > 1) {
46 		uint32_t i;
47 		for (i = 1; i < objects->top; i++) {
48 			zend_object *obj = objects->object_buckets[i];
49 			if (IS_OBJ_VALID(obj)) {
50 				if (!(OBJ_FLAGS(obj) & IS_OBJ_DESTRUCTOR_CALLED)) {
51 					GC_ADD_FLAGS(obj, IS_OBJ_DESTRUCTOR_CALLED);
52 
53 					if (obj->handlers->dtor_obj != zend_objects_destroy_object
54 							|| obj->ce->destructor) {
55 						GC_ADDREF(obj);
56 						obj->handlers->dtor_obj(obj);
57 						GC_DELREF(obj);
58 					}
59 				}
60 			}
61 		}
62 	}
63 }
64 
zend_objects_store_mark_destructed(zend_objects_store * objects)65 ZEND_API void ZEND_FASTCALL zend_objects_store_mark_destructed(zend_objects_store *objects)
66 {
67 	if (objects->object_buckets && objects->top > 1) {
68 		zend_object **obj_ptr = objects->object_buckets + 1;
69 		zend_object **end = objects->object_buckets + objects->top;
70 
71 		do {
72 			zend_object *obj = *obj_ptr;
73 
74 			if (IS_OBJ_VALID(obj)) {
75 				GC_ADD_FLAGS(obj, IS_OBJ_DESTRUCTOR_CALLED);
76 			}
77 			obj_ptr++;
78 		} while (obj_ptr != end);
79 	}
80 }
81 
zend_objects_store_free_object_storage(zend_objects_store * objects,zend_bool fast_shutdown)82 ZEND_API void ZEND_FASTCALL zend_objects_store_free_object_storage(zend_objects_store *objects, zend_bool fast_shutdown)
83 {
84 	zend_object **obj_ptr, **end, *obj;
85 
86 	if (objects->top <= 1) {
87 		return;
88 	}
89 
90 	/* Free object contents, but don't free objects themselves, so they show up as leaks.
91 	 * Also add a ref to all objects, so the object can't be freed by something else later. */
92 	end = objects->object_buckets + 1;
93 	obj_ptr = objects->object_buckets + objects->top;
94 
95 	if (fast_shutdown) {
96 		do {
97 			obj_ptr--;
98 			obj = *obj_ptr;
99 			if (IS_OBJ_VALID(obj)) {
100 				if (!(OBJ_FLAGS(obj) & IS_OBJ_FREE_CALLED)) {
101 					GC_ADD_FLAGS(obj, IS_OBJ_FREE_CALLED);
102 					if (obj->handlers->free_obj != zend_object_std_dtor) {
103 						GC_ADDREF(obj);
104 						obj->handlers->free_obj(obj);
105 					}
106 				}
107 			}
108 		} while (obj_ptr != end);
109 	} else {
110 		do {
111 			obj_ptr--;
112 			obj = *obj_ptr;
113 			if (IS_OBJ_VALID(obj)) {
114 				if (!(OBJ_FLAGS(obj) & IS_OBJ_FREE_CALLED)) {
115 					GC_ADD_FLAGS(obj, IS_OBJ_FREE_CALLED);
116 					GC_ADDREF(obj);
117 					obj->handlers->free_obj(obj);
118 				}
119 			}
120 		} while (obj_ptr != end);
121 	}
122 }
123 
124 
125 /* Store objects API */
zend_objects_store_put_cold(zend_object * object)126 static ZEND_COLD zend_never_inline void ZEND_FASTCALL zend_objects_store_put_cold(zend_object *object)
127 {
128 	int handle;
129 	uint32_t new_size = 2 * EG(objects_store).size;
130 
131 	EG(objects_store).object_buckets = (zend_object **) erealloc(EG(objects_store).object_buckets, new_size * sizeof(zend_object*));
132 	/* Assign size after realloc, in case it fails */
133 	EG(objects_store).size = new_size;
134 	handle = EG(objects_store).top++;
135 	object->handle = handle;
136 	EG(objects_store).object_buckets[handle] = object;
137 }
138 
zend_objects_store_put(zend_object * object)139 ZEND_API void ZEND_FASTCALL zend_objects_store_put(zend_object *object)
140 {
141 	int handle;
142 
143 	/* When in shutdown sequence - do not reuse previously freed handles, to make sure
144 	 * the dtors for newly created objects are called in zend_objects_store_call_destructors() loop
145 	 */
146 	if (EG(objects_store).free_list_head != -1 && EXPECTED(!(EG(flags) & EG_FLAGS_OBJECT_STORE_NO_REUSE))) {
147 		handle = EG(objects_store).free_list_head;
148 		EG(objects_store).free_list_head = GET_OBJ_BUCKET_NUMBER(EG(objects_store).object_buckets[handle]);
149 	} else if (UNEXPECTED(EG(objects_store).top == EG(objects_store).size)) {
150 		zend_objects_store_put_cold(object);
151 		return;
152 	} else {
153 		handle = EG(objects_store).top++;
154 	}
155 	object->handle = handle;
156 	EG(objects_store).object_buckets[handle] = object;
157 }
158 
zend_objects_store_del(zend_object * object)159 ZEND_API void ZEND_FASTCALL zend_objects_store_del(zend_object *object) /* {{{ */
160 {
161 	ZEND_ASSERT(GC_REFCOUNT(object) == 0);
162 
163 	/* GC might have released this object already. */
164 	if (UNEXPECTED(GC_TYPE(object) == IS_NULL)) {
165 		return;
166 	}
167 
168 	/*	Make sure we hold a reference count during the destructor call
169 		otherwise, when the destructor ends the storage might be freed
170 		when the refcount reaches 0 a second time
171 	 */
172 	if (!(OBJ_FLAGS(object) & IS_OBJ_DESTRUCTOR_CALLED)) {
173 		GC_ADD_FLAGS(object, IS_OBJ_DESTRUCTOR_CALLED);
174 
175 		if (object->handlers->dtor_obj != zend_objects_destroy_object
176 				|| object->ce->destructor) {
177 			GC_SET_REFCOUNT(object, 1);
178 			object->handlers->dtor_obj(object);
179 			GC_DELREF(object);
180 		}
181 	}
182 
183 	if (GC_REFCOUNT(object) == 0) {
184 		uint32_t handle = object->handle;
185 		void *ptr;
186 
187 		ZEND_ASSERT(EG(objects_store).object_buckets != NULL);
188 		ZEND_ASSERT(IS_OBJ_VALID(EG(objects_store).object_buckets[handle]));
189 		EG(objects_store).object_buckets[handle] = SET_OBJ_INVALID(object);
190 		if (!(OBJ_FLAGS(object) & IS_OBJ_FREE_CALLED)) {
191 			GC_ADD_FLAGS(object, IS_OBJ_FREE_CALLED);
192 			GC_SET_REFCOUNT(object, 1);
193 			object->handlers->free_obj(object);
194 		}
195 		ptr = ((char*)object) - object->handlers->offset;
196 		GC_REMOVE_FROM_BUFFER(object);
197 		efree(ptr);
198 		ZEND_OBJECTS_STORE_ADD_TO_FREE_LIST(handle);
199 	}
200 }
201 /* }}} */
202