Searched refs:dy (Results 1 – 4 of 4) sorted by relevance
8 function checkGroundState(float $movY, float $dy) : void{9 var_dump($movY != $dy, $movY < 0, ($movY != $dy and $movY < 0));
1073 if (dy <= dx) { in gdImageLine()1092 incr1 = 2 * dy; in gdImageLine()1254 dy = y2 - y1; in gdImageAALine()1268 dy = y2 - y1; in gdImageAALine()1288 if (dy < 0) { in gdImageAALine()1296 dy = y2 - y1; in gdImageAALine()1331 if (dy <= dx) { in gdImageDashedLine()1730 dy = bq << 1; in gdImageEllipse()1744 rx -=dy; in gdImageEllipse()1774 dy = bq << 1; in gdImageFilledEllipse()[all …]
1112 const float dy = (float)im->sy / (float)new_height; in gdImageScaleNearestNeighbour() local1114 const gdFixed f_dy = gd_ftofx(dy); in gdImageScaleNearestNeighbour()1167 float dy = (float)gdImageSY(im) / (float)_height; in gdImageScaleBilinearPalette() local1169 gdFixed f_dy = gd_ftofx(dy); in gdImageScaleBilinearPalette()1269 float dy = (float)gdImageSY(im) / (float)dst_h; in gdImageScaleBilinearTC() local1271 gdFixed f_dy = gd_ftofx(dy); in gdImageScaleBilinearTC()
299 'Žába močál vždy najde.',
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