Searched refs:childs (Results 1 – 8 of 8) sorted by relevance
7 public $childs = array();11 $parent->childs[] = $this;13 $this->childs[] = $this;17 $this->childs = NULL;
51 r = capture_tree_traverse(node->childs[i], at, in capture_tree_traverse()
684 if (IS_NOT_NULL(node->childs[i])) { in history_tree_clear()685 history_tree_free(node->childs[i]); in history_tree_clear()689 node->childs[i] = (OnigCaptureTreeNode* )0; in history_tree_clear()701 if (IS_NOT_NULL(node->childs)) xfree(node->childs); in history_tree_free()723 node->childs = (OnigCaptureTreeNode** )0; in history_node_new()741 if (IS_NULL(parent->childs)) { in history_tree_add_child()743 parent->childs = in history_tree_add_child()748 parent->childs = in history_tree_add_child()752 CHECK_NULL_RETURN_MEMERR(parent->childs); in history_tree_add_child()759 parent->childs[parent->num_childs] = child; in history_tree_add_child()[all …]
641 struct OnigCaptureTreeNodeStruct** childs; member
20 * and all their childs before loading them all. You need to care about
30 * - CATCH_GET_CHILD (whether to catch exceptions when trying to get childs)
45 * - SELF_FIRST show parents prior to their childs
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