Searched refs:remember (Results 1 – 10 of 10) sorted by relevance
/PHP-7.0/ext/com_dotnet/ |
H A D | com_persist.c | 378 zend_bool remember = TRUE; in CPH_METHOD() local 387 &filename, &filename_len, &remember)) { in CPH_METHOD() 406 res = IPersistFile_Save(helper->ipf, olefilename, remember); in CPH_METHOD() 415 } else if (remember) { in CPH_METHOD()
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/PHP-7.0/ext/hash/tests/ |
H A D | hash_copy_001.phpt | 13 hash_update($orig, b"I can't remember anything"); 23 hash_update($orig, b"I can't remember anything");
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/PHP-7.0/ext/pdo/tests/ |
H A D | pdo_014.phpt | 36 /*** HINT: If YOU plan to do so remember not to call rewind() -> see below ***/
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/PHP-7.0/ |
H A D | README.STREAMS | 142 When you have finished, remember to close the stream. 359 Implement the other operations - remember that write, read, close and flush 372 The main thing to remember is that in your close operation you need to release
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H A D | CODING_STANDARDS | 44 4. When writing functions that deal with strings, be sure to remember
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H A D | ltmain.sh | 6300 $echo "$modename: warning: remember to run \`$progname --finish$future_libdirs'" 1>&2
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/PHP-7.0/win32/ |
H A D | install.txt | 499 After changing the configuration file, remember to restart the server, 981 Note: If you are running a server module version of PHP remember to
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/PHP-7.0/ext/pcre/pcrelib/ |
H A D | README | 532 having to remember too many details.
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/PHP-7.0/ext/pcre/pcrelib/doc/ |
H A D | pcre.txt | 1115 the heap to remember data, instead of using recursive function calls, 2020 the stack to remember their state. This is the usual way that PCRE is 2952 name-to-number map, remember that the length of the entries is likely 3557 remember the related substrings, PCRE has to get additional memory for 3640 to pcre_exec() is not big enough to remember the referenced substrings, 6477 when a single character is used. They remember the last single charac- 10281 pattern, in order to remember the state of the match so that it can
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/PHP-7.0/ext/fileinfo/tests/ |
H A D | magic | 17449 # Add any other languages that your Imagen uses - remember
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