Searched refs:cos_a (Results 1 – 2 of 2) sorted by relevance
784 double cos_a = cos (angle); local859 matrix.xx = (FT_Fixed) (cos_a * (1 << 16));931 y1 = (int)(- penf.y * cos_a + 32) / 64;945 y1 = (int)(- penf.y * cos_a + 32) / 64;1133 brect[1] = brect[3] = brect[5] = brect[7] = (int)(- yd * cos_a);1136 brect[0] += (int) (normbox.xMin * cos_a - normbox.yMin * sin_a);1137 brect[1] += (int) (normbox.xMin * sin_a + normbox.yMin * cos_a);1138 brect[2] += (int) (normbox.xMax * cos_a - normbox.yMin * sin_a);1139 brect[3] += (int) (normbox.xMax * sin_a + normbox.yMin * cos_a);1140 brect[4] += (int) (normbox.xMax * cos_a - normbox.yMax * sin_a);[all …]
4366 double angle = 0, sin_a = 0, cos_a = 0; in PHP_FUNCTION() local4382 cos_a = cos(angle); in PHP_FUNCTION()4390 #define new_x(a, b) (int) ((a) * cos_a - (b) * sin_a) in PHP_FUNCTION()4391 #define new_y(a, b) (int) ((a) * sin_a + (b) * cos_a) in PHP_FUNCTION()
Completed in 16 milliseconds