Searched refs:state (Results 151 – 154 of 154) sorted by relevance
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48624 int state = pPager->eState;48625 assert( state==PAGER_OPEN || state==PAGER_READER );48626 if( state==PAGER_OPEN ){48636 if( rc==SQLITE_OK && state==PAGER_READER ){48638 }else if( state==PAGER_OPEN ){48641 assert( state==pPager->eState );127716 u8 state = 0; /* Current state, using numbers defined in header comment */127787 if( *zSql==0 ) return state==1;127868 state = trans[state][token];127871 return state==1;
1445 though it is not implemented as a traditional finite state machine (it2020 the stack to remember their state. This is the usual way that PCRE is10281 pattern, in order to remember the state of the match so that it can
186 # Saved game files start with "T3-state-v####\015\012\032"188 0 string T3-state-v14565 >0x14 byte&0x20 0x20 system-state
4 Note that the PCRE 8.xx series (PCRE1) is now in a bugfix-only state. All
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