Searched refs:servers (Results 1 – 6 of 6) sorted by relevance
205 struct server_ctx* servers) { in send_listen_handles() argument231 uv_sem_post(&servers[i].semaphore); in send_listen_handles()238 uv_sem_wait(&servers[i].semaphore); in send_listen_handles()363 struct server_ctx* servers; in test_tcp() local373 servers = calloc(num_servers, sizeof(servers[0])); in test_tcp()375 ASSERT_NOT_NULL(servers); in test_tcp()383 struct server_ctx* ctx = servers + i; in test_tcp()388 send_listen_handles(UV_TCP, num_servers, servers); in test_tcp()411 struct server_ctx* ctx = servers + i; in test_tcp()423 struct server_ctx* ctx = servers + i; in test_tcp()[all …]
7 TCP handles are used to represent both TCP streams and servers.
198 connected state). Bound sockets or pipes will be assumed to be servers.
7 UDP handles encapsulate UDP communication for both clients and servers.
333 servers, worker processes and other ways to make optimum use of CPU. libuv only
4144 * win: reset pipe handle for pipe servers (Saúl Ibarra Corretgé)4146 * win: fix replacing pipe handle for pipe servers (Saúl Ibarra Corretgé)
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