Searched refs:pixel (Results 1 – 8 of 8) sorted by relevance
/PHP-8.3/ext/gd/libgd/ |
H A D | gdft.c | 135 int pixel; /* key */ member 144 int pixel; /* key */ member 589 int pixel, npixel, bg, fg; local 593 pixel = a->pixel = b->pixel; 600 if ((pixel + pixel) >= NUMCOLORS) { 606 npixel = NUMCOLORS - pixel; 637 unsigned char *pixel = NULL; local 750 pixel = &im->pixels[y][x]; 755 *pixel = (fg < 0) ? -fg : fg; 758 tc_key.bgcolor = *pixel; [all …]
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H A D | gd_bmp.c | 94 int i, row, xpos, pixel; in gdImageBmpCtx() local 236 pixel = gdImageGetPixel(im, xpos, row); in gdImageBmpCtx() 238 Putchar(gdTrueColorGetBlue(pixel), out); in gdImageBmpCtx() 239 Putchar(gdTrueColorGetGreen(pixel), out); in gdImageBmpCtx() 240 Putchar(gdTrueColorGetRed(pixel), out); in gdImageBmpCtx() 296 int pixel = 0, compressed_run = 0, rle_compression = 0; in compress_row() local 307 for (pixel = 0; pixel < length; pixel++) { in compress_row() 330 pixel--; in compress_row() 342 pixel--; in compress_row()
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/PHP-8.3/ext/gd/tests/ |
H A D | bug79615.phpt | 7 $im = imagecreate(3, 3); // 3x3, 9 colors, 4 bits per pixel
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H A D | bug75124.phpt | 23 echo "non grayscale pixel detected\n";
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H A D | imagecopyresampled_variation1.phpt | 37 echo 'different pixel values', PHP_EOL;
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H A D | avif_decode_encode.phpt | 50 // Note we could also forgive a certain number of pixel differences.
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/PHP-8.3/ext/fileinfo/tests/ |
H A D | magic | 10232 >392 lelong x %d bits/pixel 21175 # RGB pixel format 21860 # PVR3 pixel formats. 21861 0 name pvr3-pixel-format 21920 >>0x08 use pvr3-pixel-format 21939 >>0x08 use pvr3-pixel-format 21957 # XPR pixel formats. 21958 0 name xbox-xpr-pixel-format 22222 0 name godot-pixel-format 22332 >>16 use godot-pixel-format [all …]
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H A D | magic私はガラスを食べられます | 10232 >392 lelong x %d bits/pixel 21175 # RGB pixel format 21860 # PVR3 pixel formats. 21861 0 name pvr3-pixel-format 21920 >>0x08 use pvr3-pixel-format 21939 >>0x08 use pvr3-pixel-format 21957 # XPR pixel formats. 21958 0 name xbox-xpr-pixel-format 22222 0 name godot-pixel-format 22332 >>16 use godot-pixel-format [all …]
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