Searched refs:y1ul (Results 1 – 1 of 1) sorted by relevance
2047 int cx, cy, x1ul, y1ul, x2lr, y2lr; in gdImageRectangle() local2051 y1ul = y1 - half; in gdImageRectangle()2056 cy = y1ul + thick; in gdImageRectangle()2057 while (cy-- > y1ul) { in gdImageRectangle()2072 cy = y1ul + thick - 1; in gdImageRectangle()2080 cy = y1ul + thick - 1; in gdImageRectangle()
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