Searched refs:y2lr (Results 1 – 1 of 1) sorted by relevance
2048 int cx, cy, x1ul, y1ul, x2lr, y2lr; in gdImageRectangle() local2055 y2lr = y2 + half; in gdImageRectangle()2065 cy = y2lr - thick; in gdImageRectangle()2066 while (cy++ < y2lr) { in gdImageRectangle()2074 while (cy++ < y2lr -thick) { in gdImageRectangle()2082 while (cy++ < y2lr -thick) { in gdImageRectangle()
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