Searched refs:x1ul (Results 1 – 1 of 1) sorted by relevance
2050 int cx, cy, x1ul, y1ul, x2lr, y2lr; in gdImageRectangle() local2053 x1ul = x1 - half; in gdImageRectangle()2061 cx = x1ul - 1; in gdImageRectangle()2069 cx = x1ul - 1; in gdImageRectangle()2077 cx = x1ul - 1; in gdImageRectangle()2078 while (cx++ < x1ul + thick) { in gdImageRectangle()
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