Searched refs:sin_a (Results 1 – 2 of 2) sorted by relevance
821 double sin_a = sin (angle); local905 matrix.yx = (FT_Fixed) (sin_a * (1 << 16));969 x1 = (int)(- penf.y * sin_a + 32) / 64;983 x1 = (int)(- penf.y * sin_a + 32) / 64;1075 pen.y -= (int)(delta.x * sin_a);1190 brect[0] = (int) (bbox.xMin * cos_a - bbox.yMin * sin_a);1191 brect[1] = (int) (bbox.xMin * sin_a + bbox.yMin * cos_a);1192 brect[2] = (int) (bbox.xMax * cos_a - bbox.yMin * sin_a);1193 brect[3] = (int) (bbox.xMax * sin_a + bbox.yMin * cos_a);1194 brect[4] = (int) (bbox.xMax * cos_a - bbox.yMax * sin_a);[all …]
4313 double angle = 0, sin_a = 0, cos_a = 0; in PHP_FUNCTION() local4328 sin_a = sin(angle); in PHP_FUNCTION()4337 #define new_x(a, b) (int) ((a) * cos_a - (b) * sin_a) in PHP_FUNCTION()4338 #define new_y(a, b) (int) ((a) * sin_a + (b) * cos_a) in PHP_FUNCTION()
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