Searched refs:engine (Results 101 – 102 of 102) sorted by relevance
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6742 0 string CUBE Map file for cube and cube2 engine games7282 >132 ubelong 0 Extensible storage engine11561 # Build engine group files (Duke Nukem, Shadow Warrior, ...)11564 0 string KenSilverman Build engine group file11629 # NetImmerse/Gamebryo game engine entries11631 # Summary: Gamebryo game engine file11634 0 string Gamebryo\ File\ Format,\ Version\ Gamebryo game engine file11637 # Summary: Gamebryo game engine file11640 0 string ;Gamebryo\ KFM\ File\ Version\ Gamebryo game engine animation File11643 # Summary: NetImmerse game engine file[all …]
4572 its pattern matching engine. If any of these are encountered by PCRE,8600 PCRE (and JIT) is a recursive, depth-first engine, so it needs a stack9700 then PCRE was never intended to be a POSIX engine. The following table9986 expression engine. The C++ wrapper defines an auxiliary class,
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