Lines Matching refs:loop
32 #define DECREASE_ACTIVE_COUNT(loop, handle) \ argument
42 #define INCREASE_ACTIVE_COUNT(loop, handle) \ argument
58 uv__want_endgame(loop, (uv_handle_t*)handle); \
88 INLINE static void uv__want_endgame(uv_loop_t* loop, uv_handle_t* handle) { in uv__want_endgame() argument
92 handle->endgame_next = loop->endgame_handles; in uv__want_endgame()
93 loop->endgame_handles = handle; in uv__want_endgame()
98 INLINE static void uv__process_endgames(uv_loop_t* loop) { in uv__process_endgames() argument
101 while (loop->endgame_handles) { in uv__process_endgames()
102 handle = loop->endgame_handles; in uv__process_endgames()
103 loop->endgame_handles = handle->endgame_next; in uv__process_endgames()
109 uv__tcp_endgame(loop, (uv_tcp_t*) handle); in uv__process_endgames()
113 uv__pipe_endgame(loop, (uv_pipe_t*) handle); in uv__process_endgames()
117 uv__tty_endgame(loop, (uv_tty_t*) handle); in uv__process_endgames()
121 uv__udp_endgame(loop, (uv_udp_t*) handle); in uv__process_endgames()
125 uv__poll_endgame(loop, (uv_poll_t*) handle); in uv__process_endgames()
136 uv__loop_watcher_endgame(loop, handle); in uv__process_endgames()
140 uv__async_endgame(loop, (uv_async_t*) handle); in uv__process_endgames()
144 uv__signal_endgame(loop, (uv_signal_t*) handle); in uv__process_endgames()
148 uv__process_endgame(loop, (uv_process_t*) handle); in uv__process_endgames()
152 uv__fs_event_endgame(loop, (uv_fs_event_t*) handle); in uv__process_endgames()
156 uv__fs_poll_endgame(loop, (uv_fs_poll_t*) handle); in uv__process_endgames()