Lines Matching refs:flags
35 !((handle)->flags & UV_HANDLE_CLOSING)) { \
56 if (handle->flags & UV_HANDLE_CLOSING && \
65 assert(!((handle)->flags & UV_HANDLE_CLOSING)); \
67 if (!(((handle)->flags & UV_HANDLE_ACTIVE) && \
68 ((handle)->flags & UV_HANDLE_REF))) \
71 (handle)->flags |= UV_HANDLE_CLOSING; \
72 (handle)->flags &= ~UV_HANDLE_ACTIVE; \
81 (handle)->flags |= UV_HANDLE_CLOSED; \
89 if (!(handle->flags & UV_HANDLE_ENDGAME_QUEUED)) { in uv__want_endgame()
90 handle->flags |= UV_HANDLE_ENDGAME_QUEUED; in uv__want_endgame()
105 handle->flags &= ~UV_HANDLE_ENDGAME_QUEUED; in uv__process_endgames()