Searched refs:uv__want_endgame (Results 1 – 12 of 12) sorted by relevance
/libuv/src/win/ |
H A D | handle.c | 102 uv__want_endgame(loop, handle); in uv_close() 108 uv__want_endgame(loop, handle); in uv_close() 114 uv__want_endgame(loop, handle); in uv_close() 120 uv__want_endgame(loop, handle); in uv_close()
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H A D | async.c | 59 uv__want_endgame(loop, (uv_handle_t*) handle); in uv__async_close() 94 uv__want_endgame(loop, (uv_handle_t*)handle); in uv__process_async_wakeup_req()
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H A D | handle-inl.h | 58 uv__want_endgame(loop, (uv_handle_t*)handle); \ 88 INLINE static void uv__want_endgame(uv_loop_t* loop, uv_handle_t* handle) { in uv__want_endgame() function
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H A D | signal.c | 257 uv__want_endgame(loop, (uv_handle_t*) handle); in uv__process_signal_req() 267 uv__want_endgame(loop, (uv_handle_t*) handle); in uv__signal_close()
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H A D | poll.c | 200 uv__want_endgame(loop, (uv_handle_t*) handle); in uv__fast_poll_process_poll_req() 405 uv__want_endgame(loop, (uv_handle_t*) handle); in uv__slow_poll_process_poll_req() 547 uv__want_endgame(loop, (uv_handle_t*) handle); in uv__poll_close()
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H A D | fs-event.c | 435 uv__want_endgame(loop, (uv_handle_t*) handle); in uv__process_fs_event_req() 586 uv__want_endgame(loop, (uv_handle_t*)handle); in uv__process_fs_event_req() 599 uv__want_endgame(loop, (uv_handle_t*)handle); in uv__fs_event_close()
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H A D | process.c | 829 uv__want_endgame(loop, (uv_handle_t*) handle); in uv__process_proc_exit() 873 uv__want_endgame(loop, (uv_handle_t*)handle); in uv__process_close()
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H A D | udp.c | 173 uv__want_endgame(loop, (uv_handle_t*) handle); in uv__udp_close()
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H A D | tcp.c | 1485 uv__want_endgame(loop, (uv_handle_t*) tcp); in uv__tcp_close()
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H A D | tty.c | 2257 uv__want_endgame(handle->loop, (uv_handle_t*) handle);
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H A D | pipe.c | 1103 uv__want_endgame(loop, (uv_handle_t*) handle); in uv__pipe_close()
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/libuv/src/ |
H A D | fs-poll.c | 28 #define uv__make_close_pending(h) uv__want_endgame((h)->loop, (h))
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