Searched refs:cos_a (Results 1 – 1 of 1) sorted by relevance
828 double cos_a = cos (angle); local910 matrix.xx = (FT_Fixed) (cos_a * (1 << 16));976 y1 = (int)(- penf.y * cos_a + 32) / 64;990 y1 = (int)(- penf.y * cos_a + 32) / 64;1080 pen.x += (int)(delta.x * cos_a);1196 brect[0] = (int) (bbox.xMin * cos_a - bbox.yMin * sin_a);1197 brect[1] = (int) (bbox.xMin * sin_a + bbox.yMin * cos_a);1198 brect[2] = (int) (bbox.xMax * cos_a - bbox.yMin * sin_a);1199 brect[3] = (int) (bbox.xMax * sin_a + bbox.yMin * cos_a);1200 brect[4] = (int) (bbox.xMax * cos_a - bbox.yMax * sin_a);[all …]
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