Searched refs:uv__make_close_pending (Results 1 – 5 of 5) sorted by relevance
28 #define uv__make_close_pending(h) uv__want_endgame((h)->loop, (h)) macro171 uv__make_close_pending((uv_handle_t*)handle); in uv__fs_poll_close()248 uv__make_close_pending((uv_handle_t*)handle); in timer_close_cb()
486 uv__make_close_pending((uv_handle_t*) handle); in uv__fs_event_read()594 uv__make_close_pending((uv_handle_t*) handle); in uv__fs_event_close()
743 uv__make_close_pending((uv_handle_t*) handle); in uv__fs_event_close()791 uv__make_close_pending((uv_handle_t*) handle); in os390_message_queue_handler()
256 void uv__make_close_pending(uv_handle_t* handle);
235 uv__make_close_pending(handle); in uv_close()266 void uv__make_close_pending(uv_handle_t* handle) { in uv__make_close_pending() function337 uv__make_close_pending(handle); /* Back into the queue. */ in uv__finish_close()
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