Searched refs:sin_a (Results 1 – 2 of 2) sorted by relevance
785 double sin_a = sin (angle); local862 matrix.yx = (FT_Fixed) (sin_a * (1 << 16));932 x1 = (int)(- penf.y * sin_a + 32) / 64;946 x1 = (int)(- penf.y * sin_a + 32) / 64;1134 brect[0] = brect[2] = brect[4] = brect[6] = (int) (yd * sin_a);1138 brect[0] += (int) (normbox.xMin * cos_a - normbox.yMin * sin_a);1139 brect[1] += (int) (normbox.xMin * sin_a + normbox.yMin * cos_a);1140 brect[2] += (int) (normbox.xMax * cos_a - normbox.yMin * sin_a);1141 brect[3] += (int) (normbox.xMax * sin_a + normbox.yMin * cos_a);1142 brect[4] += (int) (normbox.xMax * cos_a - normbox.yMax * sin_a);[all …]
4262 double angle = 0, sin_a = 0, cos_a = 0; in PHP_FUNCTION() local4277 sin_a = sin(angle); in PHP_FUNCTION()4286 #define new_x(a, b) (int) ((a) * cos_a - (b) * sin_a) in PHP_FUNCTION()4287 #define new_y(a, b) (int) ((a) * sin_a + (b) * cos_a) in PHP_FUNCTION()
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