Lines Matching refs:previous_channel_mask

39 	ChannelType previous_channel_mask;  in MagickAdaptiveBlurImageChannel()  local
42 previous_channel_mask = MagickSetImageChannelMask(wand, channel); in MagickAdaptiveBlurImageChannel()
48 (void) MagickSetImageChannelMask(wand, previous_channel_mask); in MagickAdaptiveBlurImageChannel()
56 ChannelType previous_channel_mask; in MagickAdaptiveSharpenImageChannel() local
59 previous_channel_mask = MagickSetImageChannelMask(wand, channel); in MagickAdaptiveSharpenImageChannel()
65 (void) MagickSetImageChannelMask(wand, previous_channel_mask); in MagickAdaptiveSharpenImageChannel()
73 ChannelType previous_channel_mask; in MagickAddNoiseImageChannel() local
76 previous_channel_mask = MagickSetImageChannelMask(wand, channel); in MagickAddNoiseImageChannel()
83 (void) MagickSetImageChannelMask(wand, previous_channel_mask); in MagickAddNoiseImageChannel()
91 ChannelType previous_channel_mask; in MagickAutoGammaImageChannel() local
94 previous_channel_mask = MagickSetImageChannelMask(wand, channel); in MagickAutoGammaImageChannel()
100 (void) MagickSetImageChannelMask(wand, previous_channel_mask); in MagickAutoGammaImageChannel()
109 ChannelType previous_channel_mask; in MagickAutoLevelImageChannel() local
112 previous_channel_mask = MagickSetImageChannelMask(wand, channel); in MagickAutoLevelImageChannel()
118 (void) MagickSetImageChannelMask(wand, previous_channel_mask); in MagickAutoLevelImageChannel()
127 ChannelType previous_channel_mask; in MagickBlurImageChannel() local
130 previous_channel_mask = MagickSetImageChannelMask(wand, channel); in MagickBlurImageChannel()
136 (void) MagickSetImageChannelMask(wand, previous_channel_mask); in MagickBlurImageChannel()
144 ChannelType previous_channel_mask; in MagickBrightnessContrastImageChannel() local
147 previous_channel_mask = MagickSetImageChannelMask(wand, channel); in MagickBrightnessContrastImageChannel()
153 (void) MagickSetImageChannelMask(wand, previous_channel_mask); in MagickBrightnessContrastImageChannel()
161 ChannelType previous_channel_mask; in MagickClampImageChannel() local
164 previous_channel_mask = MagickSetImageChannelMask(wand, channel); in MagickClampImageChannel()
170 (void) MagickSetImageChannelMask(wand, previous_channel_mask); in MagickClampImageChannel()
179 ChannelType previous_channel_mask; in MagickClutImageChannel() local
182 previous_channel_mask = MagickSetImageChannelMask(wand, channel); in MagickClutImageChannel()
188 (void) MagickSetImageChannelMask(wand, previous_channel_mask); in MagickClutImageChannel()
198 ChannelType previous_channel_mask; in MagickCompositeImageChannel() local
203 previous_channel_mask = MagickSetImageChannelMask(wand, channel); in MagickCompositeImageChannel()
209 (void) MagickSetImageChannelMask(wand, previous_channel_mask); in MagickCompositeImageChannel()
219 ChannelType previous_channel_mask; in MagickCompareImageChannels() local
222 previous_channel_mask = MagickSetImageChannelMask(wand, channel); in MagickCompareImageChannels()
228 (void) MagickSetImageChannelMask(wand, previous_channel_mask); in MagickCompareImageChannels()
238 ChannelType previous_channel_mask; in MagickContrastStretchImageChannel() local
241 previous_channel_mask = MagickSetImageChannelMask(wand, channel); in MagickContrastStretchImageChannel()
247 (void) MagickSetImageChannelMask(wand, previous_channel_mask); in MagickContrastStretchImageChannel()
257 ChannelType previous_channel_mask; in MagickConvolveImageChannel() local
260 previous_channel_mask = MagickSetImageChannelMask(wand, channel); in MagickConvolveImageChannel()
266 (void) MagickSetImageChannelMask(wand, previous_channel_mask); in MagickConvolveImageChannel()
276 ChannelType previous_channel_mask; in MagickEqualizeImageChannel() local
279 previous_channel_mask = MagickSetImageChannelMask(wand, channel); in MagickEqualizeImageChannel()
285 (void) MagickSetImageChannelMask(wand, previous_channel_mask); in MagickEqualizeImageChannel()
295 ChannelType previous_channel_mask; in MagickEvaluateImageChannel() local
298 previous_channel_mask = MagickSetImageChannelMask(wand, channel); in MagickEvaluateImageChannel()
304 (void) MagickSetImageChannelMask(wand, previous_channel_mask); in MagickEvaluateImageChannel()
334 ChannelType previous_channel_mask; in MagickFloodfillPaintImageChannel() local
337 previous_channel_mask = MagickSetImageChannelMask(wand, channel); in MagickFloodfillPaintImageChannel()
343 (void) MagickSetImageChannelMask(wand, previous_channel_mask); in MagickFloodfillPaintImageChannel()
353 ChannelType previous_channel_mask; in MagickFunctionImageChannel() local
356 previous_channel_mask = MagickSetImageChannelMask(wand, channel); in MagickFunctionImageChannel()
362 (void) MagickSetImageChannelMask(wand, previous_channel_mask); in MagickFunctionImageChannel()
372 ChannelType previous_channel_mask; in MagickFxImageChannel() local
375 previous_channel_mask = MagickSetImageChannelMask(wand, channel); in MagickFxImageChannel()
381 (void) MagickSetImageChannelMask(wand, previous_channel_mask); in MagickFxImageChannel()
391 ChannelType previous_channel_mask; in MagickGammaImageChannel() local
394 previous_channel_mask = MagickSetImageChannelMask(wand, channel); in MagickGammaImageChannel()
400 (void) MagickSetImageChannelMask(wand, previous_channel_mask); in MagickGammaImageChannel()
409 ChannelType previous_channel_mask; in MagickGaussianBlurImageChannel() local
412 previous_channel_mask = MagickSetImageChannelMask(wand, channel); in MagickGaussianBlurImageChannel()
418 (void) MagickSetImageChannelMask(wand, previous_channel_mask); in MagickGaussianBlurImageChannel()
426 ChannelType previous_channel_mask; in MagickGetImageChannelDepth() local
429 previous_channel_mask = MagickSetImageChannelMask(wand, channel); in MagickGetImageChannelDepth()
435 (void) MagickSetImageChannelMask(wand, previous_channel_mask); in MagickGetImageChannelDepth()
444 ChannelType previous_channel_mask; in MagickGetImageChannelMean() local
447 previous_channel_mask = MagickSetImageChannelMask(wand, channel); in MagickGetImageChannelMean()
453 (void) MagickSetImageChannelMask(wand, previous_channel_mask); in MagickGetImageChannelMean()
463 ChannelType previous_channel_mask; in MagickSetImageChannelDepth() local
466 previous_channel_mask = MagickSetImageChannelMask(wand, channel); in MagickSetImageChannelDepth()
472 (void) MagickSetImageChannelMask(wand, previous_channel_mask); in MagickSetImageChannelDepth()
482 ChannelType previous_channel_mask; in MagickGetImageChannelDistortion() local
485 previous_channel_mask = MagickSetImageChannelMask(wand, channel); in MagickGetImageChannelDistortion()
491 (void) MagickSetImageChannelMask(wand, previous_channel_mask); in MagickGetImageChannelDistortion()
500 ChannelType previous_channel_mask; in MagickGetImageChannelKurtosis() local
503 previous_channel_mask = MagickSetImageChannelMask(wand, channel); in MagickGetImageChannelKurtosis()
509 (void) MagickSetImageChannelMask(wand, previous_channel_mask); in MagickGetImageChannelKurtosis()
518 ChannelType previous_channel_mask; in MagickGetImageChannelRange() local
521 previous_channel_mask = MagickSetImageChannelMask(wand, channel); in MagickGetImageChannelRange()
527 (void) MagickSetImageChannelMask(wand, previous_channel_mask); in MagickGetImageChannelRange()
536 ChannelType previous_channel_mask; in MagickOrderedPosterizeImageChannel() local
539 previous_channel_mask = MagickSetImageChannelMask(wand, channel); in MagickOrderedPosterizeImageChannel()
545 (void) MagickSetImageChannelMask(wand, previous_channel_mask); in MagickOrderedPosterizeImageChannel()
557 ChannelType previous_channel_mask; in MagickHaldClutImageChannel() local
560 previous_channel_mask = MagickSetImageChannelMask(wand, channel); in MagickHaldClutImageChannel()
566 (void) MagickSetImageChannelMask(wand, previous_channel_mask); in MagickHaldClutImageChannel()
576 ChannelType previous_channel_mask; in MagickLevelImageChannel() local
579 previous_channel_mask = MagickSetImageChannelMask(wand, channel); in MagickLevelImageChannel()
585 (void) MagickSetImageChannelMask(wand, previous_channel_mask); in MagickLevelImageChannel()
595 ChannelType previous_channel_mask; in MagickMorphologyImageChannel() local
598 previous_channel_mask = MagickSetImageChannelMask(wand, channel); in MagickMorphologyImageChannel()
604 (void) MagickSetImageChannelMask(wand, previous_channel_mask); in MagickMorphologyImageChannel()
614 ChannelType previous_channel_mask; in MagickMotionBlurImageChannel() local
617 previous_channel_mask = MagickSetImageChannelMask(wand, channel); in MagickMotionBlurImageChannel()
623 (void) MagickSetImageChannelMask(wand, previous_channel_mask); in MagickMotionBlurImageChannel()
633 ChannelType previous_channel_mask; in MagickNegateImageChannel() local
636 previous_channel_mask = MagickSetImageChannelMask(wand, channel); in MagickNegateImageChannel()
642 (void) MagickSetImageChannelMask(wand, previous_channel_mask); in MagickNegateImageChannel()
651 ChannelType previous_channel_mask; in MagickNormalizeImageChannel() local
654 previous_channel_mask = MagickSetImageChannelMask(wand, channel); in MagickNormalizeImageChannel()
660 (void) MagickSetImageChannelMask(wand, previous_channel_mask); in MagickNormalizeImageChannel()
670 ChannelType previous_channel_mask; in MagickOpaquePaintImageChannel() local
673 previous_channel_mask = MagickSetImageChannelMask(wand, channel); in MagickOpaquePaintImageChannel()
679 (void) MagickSetImageChannelMask(wand, previous_channel_mask); in MagickOpaquePaintImageChannel()
689 ChannelType previous_channel_mask; in MagickRandomThresholdImageChannel() local
692 previous_channel_mask = MagickSetImageChannelMask(wand, channel); in MagickRandomThresholdImageChannel()
698 (void) MagickSetImageChannelMask(wand, previous_channel_mask); in MagickRandomThresholdImageChannel()
707 ChannelType previous_channel_mask; in MagickRotationalBlurImageChannel() local
710 previous_channel_mask = MagickSetImageChannelMask(wand, channel); in MagickRotationalBlurImageChannel()
716 (void) MagickSetImageChannelMask(wand, previous_channel_mask); in MagickRotationalBlurImageChannel()
726 ChannelType previous_channel_mask; in MagickSelectiveBlurImageChannel() local
729 previous_channel_mask = MagickSetImageChannelMask(wand, channel); in MagickSelectiveBlurImageChannel()
735 (void) MagickSetImageChannelMask(wand, previous_channel_mask); in MagickSelectiveBlurImageChannel()
748 ChannelType previous_channel_mask; in MagickSharpenImageChannel() local
751 previous_channel_mask = MagickSetImageChannelMask(wand, channel); in MagickSharpenImageChannel()
757 (void) MagickSetImageChannelMask(wand, previous_channel_mask); in MagickSharpenImageChannel()
767 ChannelType previous_channel_mask; in MagickSigmoidalContrastImageChannel() local
770 previous_channel_mask = MagickSetImageChannelMask(wand, channel); in MagickSigmoidalContrastImageChannel()
776 (void) MagickSetImageChannelMask(wand, previous_channel_mask); in MagickSigmoidalContrastImageChannel()
784 ChannelType previous_channel_mask; in MagickSolarizeImageChannel() local
787 previous_channel_mask = MagickSetImageChannelMask(wand, channel); in MagickSolarizeImageChannel()
793 (void) MagickSetImageChannelMask(wand, previous_channel_mask); in MagickSolarizeImageChannel()
803 ChannelType previous_channel_mask; in MagickSparseColorImageChannel() local
806 previous_channel_mask = MagickSetImageChannelMask(wand, channel); in MagickSparseColorImageChannel()
812 (void) MagickSetImageChannelMask(wand, previous_channel_mask); in MagickSparseColorImageChannel()
824 ChannelType previous_channel_mask; in MagickStatisticImageChannel() local
827 previous_channel_mask = MagickSetImageChannelMask(wand, channel); in MagickStatisticImageChannel()
833 (void) MagickSetImageChannelMask(wand, previous_channel_mask); in MagickStatisticImageChannel()
862 ChannelType previous_channel_mask; in MagickUnsharpMaskImageChannel() local
865 previous_channel_mask = MagickSetImageChannelMask(wand, channel); in MagickUnsharpMaskImageChannel()
871 (void) MagickSetImageChannelMask(wand, previous_channel_mask); in MagickUnsharpMaskImageChannel()